Dune Legacy 0.96 released
This branch was forked from dunelegacy-0.93 IIRC. It’s main goal is to restructure the game to increase it’s code quality. This task is not finishd yet but there where several modifications. The biggest changes are:
- All Game Data is now loaded out of the original Dune II PAK-Files (+ one additional LEGACY.PAK File). There is no longer a need to extract the data with an external program.
- The Menu-Code has been rewritten.
- The GUI-Code has been rewritten and extended.
- The music is converted from the original Dune II *.ADL or *.XMI Files. These files are converted to WAV-Files. It is still possible to use other files as background music (Download high-quality mp3-files here)
- The configuration is loaded from “Dune Legacy.ini”
- The interface for the Structures and Units had been redesigned to seperate functionality of a Unit/Structure and it’s interface
- The SFX is loaded from PAK-Files and upsampled
- The save games are now saved platform independent (endian-safe and 64-bit safe)
- Save as many savegames as you like
- The campaign works like in the original Dune II
- Changed the unit/structure data to be like in the original
- Unit/Structure data is loaded from a file
- The whole game is now based on a single random number generator and thus reproducable
- Replays are now possible
- A lot of small graphical effects (Explosions, tracks on sand, dead infantry) where added
- The game is very stable now
- Many smaller bugfixes

