Dune Legacy 0.96.3 released
Main changes:
- Full-featured map editor with support of Dune2-compatible maps as well as the extended map format
- Integration of OpenSuperDune (a replacement to the original SuperDune)
- Unit/Structure stats and the techtree is read from a config file
- Used scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)
- Game completely localizable (except helping menu)
- Harvesters now have a return command
- Trying to place a structure on a tile which is already occupied by (your own) units orders them to move away
- Add support for multiple different AI implementations
- Improved AI: Base is now built up faster and more compact
- New single and multiplayer maps
Further changes:
- Determine username automatically upon first start up
- Pressing an assigned number twice centers the screen on the selected units
- Destroyed units might spawn a soldier (Probability depends on the type of unit)
- Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spice
- Idling units randomly turn around
- Bullets now have an explosion animation when hitting
- Spice blooms have now their own animation
- Full Harvesters move 40% slower than empty ones
- Units are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)
- Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)
- Deviation chance is now house specific
- Starport prices are now normal distributed (instead of uniform)
- Limiting number of palaces to one is now optional (default = off)
- As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)
- New game option: Sandworms drop spice when killed (default = off)
- Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer game
- Update enet to version 1.3.6
- Code was refactored in order to have a more consistent style
- Bugfix: Sand damage was using the wrong graphics
- Bugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM section
- Bugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibility
- Bugfix: Allow special units to be delivered by reinforcements
- Bugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color palette
- Bugfix: Minimap was not updated correctly when playing with fog-of-war enabled
- Bugfix: Stopping a unit that was awaiting pickup could “freeze” the carryall
- Bugfix: It was possible to exceed the spice storage limit (it’s still possible to circumvent the limit but it’s more complex)
- Bugfix: Harvester returns after the last tile of spice on the map is cleared
- Bugfix: Playing xmi music on Windows was broken
- Bugfix: Various fixes to the correct handling of music and sfx volume changes
Known issues:
- Multiplayer games still have a rare chance of getting out of sync

