Dune Legacy 0.96.4 released
After quite a longish development cycle and many new, interesting features being implemented the next version of Dune Legacy is ready for download.
Main changes:
- New AI Smart Bot and Quant Bot
- Port to SDL 2
- Use hardware acceleration for drawing
- HD graphics: Use mask overlays to generate high-res graphics out of the low-res ones of the original game
- Maximum number of units per house (either map dependent or as a new game option “override maximum number of units”)
- Use a smaller logical resolution for high resolution displays, e.g. 960x540 for 1920x1080
Further changes:
- Move to fix-point math for game logic as floating-point operations may differ between platforms and compilers
- Units entering refineries or repair yards are now moving onto the structure tile before disappearing
- ADL music playback replaced: Now combines ScummVM AdlibDriver with Woody OPL chip emulation code from adplug
- Tutorial hints are shown in the campaign to guide the user
- New key bindings: Cycle through construction yards with ‘H’ and factories with ‘F’; capture buildings with ‘C’
- Improve performance of Fog of War
- Units can now be instructed to find the next repair yard on their own
- Save game speed, scroll speed and sound volume as game settings
- In campaign mode, the map choice screen remembers the region of a failed mission (the user has to select a different region)
- New game option “Manual Carryall Drops”
- Mentat’s eyes are following the cursor
- Clicking on mentat’s eyes makes him blink and clicking on mentat’s mouth makes him open it
- Modding: Make it possible to disable a unit or structure
- Save screenshots as PNG
- 64-bit builds for Windows
- Store complete map in save games (and replays) of single player custom games
- 18 new maps by heinrich arkonnen
- 4 new maps by Kuffar
- Bugfix (Bug #32): Repaired units getting removed from control group (Reported by Chan Kun Wa)
- Bugfix (Bug #36): AI non-hostile and inactive (Reported by Chan Kun Wa)
- Bugfix (Bug #40): Bullets from gun turrets hit own building, e.g. other turrets (Reported by Dream Worker)
- Bugfix (Bug #50): Changing the player’s name while playing a mission makes starting the next mission or restarting the current mission crash
- Bugfix (Bug #53): SFX mismatch when playing Harkonnen
- Bugfix (Bug #62): Worms spawn under rock (Reported by heinrich arkonnen)
- Bugfix (Bug #67): Saving a game under Windows with (for filenames) illegal characters results in no save at all (Reported by vangrunz)
- Bugfix (Bug #70): Changing the player name makes replays crash
- Bugfix (Bug #71): Ornithopter animation is too fast (Thanks to Kartones for the patch)
- Bugfix (Bug #72): Texture sizes were too big for older hardware; now textures are smaller than 2048x2048 (Reported by gdm85)
- Bugfix (Bug #73): Shift the level of the voc files so that the last sample is 128 (Reported by Vortaka)
- Bugfix (Bug 3610246): Mentat help used wrong houses (Reported by kuffar)

